alexandroid/decompiled/jadx/sources/androidx/compose/material3/pulltorefresh/PullToRefreshState.java
KaKi87 a47fad5135 📦 Add decompiled Alexa 2.2.730155.0 (jadx, apktool, Hermes strings)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 00:04:16 +01:00

33 lines
2 KiB
Java

package androidx.compose.material3.pulltorefresh;
import androidx.annotation.FloatRange;
import androidx.compose.material3.ExperimentalMaterial3Api;
import androidx.compose.runtime.Stable;
import kotlin.Metadata;
import kotlin.Unit;
import kotlin.coroutines.Continuation;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/* compiled from: r8-map-id-b9432e0f623b4a4bff4ba50a8a24c4aafad2c1e11092747b9fb5e6a22af5a940 */
@Stable
@ExperimentalMaterial3Api
@Metadata(d1 = {"\u0000\"\n\u0002\u0018\u0002\n\u0002\u0010\u0000\n\u0000\n\u0002\u0010\u0007\n\u0002\b\u0003\n\u0002\u0010\u000b\n\u0002\b\u0002\n\u0002\u0010\u0002\n\u0002\b\u0006\bg\u0018\u00002\u00020\u0001J\u000e\u0010\t\u001a\u00020\nH¦@¢\u0006\u0002\u0010\u000bJ\u000e\u0010\f\u001a\u00020\nH¦@¢\u0006\u0002\u0010\u000bJ\u0018\u0010\r\u001a\u00020\n2\b\b\u0001\u0010\u000e\u001a\u00020\u0003H¦@¢\u0006\u0002\u0010\u000fR\u0014\u0010\u0002\u001a\u00020\u00038gX¦\u0004¢\u0006\u0006\u001a\u0004\b\u0004\u0010\u0005R\u0014\u0010\u0006\u001a\u00020\u00078VX\u0096\u0004¢\u0006\u0006\u001a\u0004\b\u0006\u0010\bø\u0001\u0000\u0082\u0002\u0006\n\u0004\b!0\u0001¨\u0006\u0010À\u0006\u0001"}, d2 = {"Landroidx/compose/material3/pulltorefresh/PullToRefreshState;", "", "distanceFraction", "", "getDistanceFraction", "()F", "isAnimating", "", "()Z", "animateToHidden", "", "(Lkotlin/coroutines/Continuation;)Ljava/lang/Object;", "animateToThreshold", "snapTo", "targetValue", "(FLkotlin/coroutines/Continuation;)Ljava/lang/Object;", "material3_release"}, k = 1, mv = {1, 8, 0}, xi = 48)
/* loaded from: classes13.dex */
public interface PullToRefreshState {
@Nullable
Object animateToHidden(@NotNull Continuation<? super Unit> continuation);
@Nullable
Object animateToThreshold(@NotNull Continuation<? super Unit> continuation);
@FloatRange(from = 0.0d)
float getDistanceFraction();
default boolean isAnimating() {
return false;
}
@Nullable
Object snapTo(@FloatRange(from = 0.0d) float f, @NotNull Continuation<? super Unit> continuation);
}