alexandroid/decompiled/jadx/sources/androidx/dynamicanimation/animation/SpringForce.java
KaKi87 a47fad5135 📦 Add decompiled Alexa 2.2.730155.0 (jadx, apktool, Hermes strings)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-07 00:04:16 +01:00

173 lines
6.8 KiB
Java

package androidx.dynamicanimation.animation;
import androidx.annotation.FloatRange;
import androidx.annotation.RestrictTo;
import androidx.dynamicanimation.animation.DynamicAnimation;
import rx.Single$$ExternalSyntheticBUOutline0;
/* compiled from: r8-map-id-b9432e0f623b4a4bff4ba50a8a24c4aafad2c1e11092747b9fb5e6a22af5a940 */
/* loaded from: classes14.dex */
public final class SpringForce implements Force {
public static final float DAMPING_RATIO_HIGH_BOUNCY = 0.2f;
public static final float DAMPING_RATIO_LOW_BOUNCY = 0.75f;
public static final float DAMPING_RATIO_MEDIUM_BOUNCY = 0.5f;
public static final float DAMPING_RATIO_NO_BOUNCY = 1.0f;
public static final float STIFFNESS_HIGH = 10000.0f;
public static final float STIFFNESS_LOW = 200.0f;
public static final float STIFFNESS_MEDIUM = 1500.0f;
public static final float STIFFNESS_VERY_LOW = 50.0f;
private static final double UNSET = Double.MAX_VALUE;
private static final double VELOCITY_THRESHOLD_MULTIPLIER = 62.5d;
private double mDampedFreq;
double mDampingRatio;
private double mFinalPosition;
private double mGammaMinus;
private double mGammaPlus;
private boolean mInitialized;
private final DynamicAnimation.MassState mMassState;
double mNaturalFreq;
private double mValueThreshold;
private double mVelocityThreshold;
public SpringForce(float f) {
this.mNaturalFreq = Math.sqrt(1500.0d);
this.mDampingRatio = 0.5d;
this.mInitialized = false;
this.mFinalPosition = Double.MAX_VALUE;
this.mMassState = new DynamicAnimation.MassState();
this.mFinalPosition = f;
}
private void init() {
if (this.mInitialized) {
return;
}
if (this.mFinalPosition == Double.MAX_VALUE) {
Single$$ExternalSyntheticBUOutline0.m$2("Error: Final position of the spring must be set before the animation starts");
return;
}
double d = this.mDampingRatio;
if (d > 1.0d) {
double d2 = this.mNaturalFreq;
this.mGammaPlus = (Math.sqrt((d * d) - 1.0d) * d2) + ((-d) * d2);
double d3 = this.mDampingRatio;
double d4 = this.mNaturalFreq;
this.mGammaMinus = ((-d3) * d4) - (Math.sqrt((d3 * d3) - 1.0d) * d4);
} else if (d >= 0.0d && d < 1.0d) {
this.mDampedFreq = Math.sqrt(1.0d - (d * d)) * this.mNaturalFreq;
}
this.mInitialized = true;
}
@Override // androidx.dynamicanimation.animation.Force
@RestrictTo({RestrictTo.Scope.LIBRARY})
public float getAcceleration(float f, float f2) {
float finalPosition = f - getFinalPosition();
double d = this.mNaturalFreq;
return (float) (((-(d * d)) * finalPosition) - (((d * 2.0d) * this.mDampingRatio) * f2));
}
public float getDampingRatio() {
return (float) this.mDampingRatio;
}
public float getFinalPosition() {
return (float) this.mFinalPosition;
}
public float getStiffness() {
double d = this.mNaturalFreq;
return (float) (d * d);
}
@Override // androidx.dynamicanimation.animation.Force
@RestrictTo({RestrictTo.Scope.LIBRARY})
public boolean isAtEquilibrium(float f, float f2) {
return ((double) Math.abs(f2)) < this.mVelocityThreshold && ((double) Math.abs(f - getFinalPosition())) < this.mValueThreshold;
}
public SpringForce setDampingRatio(@FloatRange(from = 0.0d) float f) {
if (f < 0.0f) {
Single$$ExternalSyntheticBUOutline0.m$3("Damping ratio must be non-negative");
return null;
}
this.mDampingRatio = f;
this.mInitialized = false;
return this;
}
public SpringForce setFinalPosition(float f) {
this.mFinalPosition = f;
return this;
}
public SpringForce setStiffness(@FloatRange(from = 0.0d, fromInclusive = false) float f) {
if (f <= 0.0f) {
Single$$ExternalSyntheticBUOutline0.m$3("Spring stiffness constant must be positive.");
return null;
}
this.mNaturalFreq = Math.sqrt(f);
this.mInitialized = false;
return this;
}
public void setValueThreshold(double d) {
double abs = Math.abs(d);
this.mValueThreshold = abs;
this.mVelocityThreshold = abs * VELOCITY_THRESHOLD_MULTIPLIER;
}
public DynamicAnimation.MassState updateValues(double d, double d2, long j) {
double sin;
double cos;
init();
double d3 = j / 1000.0d;
double d4 = d - this.mFinalPosition;
double d5 = this.mDampingRatio;
if (d5 > 1.0d) {
double d6 = this.mGammaMinus;
double d7 = this.mGammaPlus;
double d8 = d4 - (((d6 * d4) - d2) / (d6 - d7));
double d9 = ((d4 * d6) - d2) / (d6 - d7);
sin = (Math.pow(2.718281828459045d, this.mGammaPlus * d3) * d9) + (Math.pow(2.718281828459045d, d6 * d3) * d8);
double d10 = this.mGammaMinus;
double pow = Math.pow(2.718281828459045d, d10 * d3) * d8 * d10;
double d11 = this.mGammaPlus;
cos = (Math.pow(2.718281828459045d, d11 * d3) * d9 * d11) + pow;
} else if (d5 == 1.0d) {
double d12 = this.mNaturalFreq;
double d13 = (d12 * d4) + d2;
double d14 = (d13 * d3) + d4;
double pow2 = Math.pow(2.718281828459045d, (-d12) * d3) * d14;
double pow3 = Math.pow(2.718281828459045d, (-this.mNaturalFreq) * d3) * d14;
double d15 = this.mNaturalFreq;
cos = (Math.pow(2.718281828459045d, (-d15) * d3) * d13) + (pow3 * (-d15));
sin = pow2;
} else {
double d16 = 1.0d / this.mDampedFreq;
double d17 = this.mNaturalFreq;
double d18 = ((d5 * d17 * d4) + d2) * d16;
sin = ((Math.sin(this.mDampedFreq * d3) * d18) + (Math.cos(this.mDampedFreq * d3) * d4)) * Math.pow(2.718281828459045d, (-d5) * d17 * d3);
double d19 = this.mNaturalFreq;
double d20 = this.mDampingRatio;
double d21 = (-d19) * sin * d20;
double pow4 = Math.pow(2.718281828459045d, (-d20) * d19 * d3);
double d22 = this.mDampedFreq;
double sin2 = Math.sin(d22 * d3) * (-d22) * d4;
double d23 = this.mDampedFreq;
cos = (((Math.cos(d23 * d3) * d18 * d23) + sin2) * pow4) + d21;
}
DynamicAnimation.MassState massState = this.mMassState;
massState.mValue = (float) (sin + this.mFinalPosition);
massState.mVelocity = (float) cos;
return massState;
}
public SpringForce() {
this.mNaturalFreq = Math.sqrt(1500.0d);
this.mDampingRatio = 0.5d;
this.mInitialized = false;
this.mFinalPosition = Double.MAX_VALUE;
this.mMassState = new DynamicAnimation.MassState();
}
}