* Decompile and recreate Soul Browser v1.4.85 with APK CI builds Co-authored-by: KaKi87 <KaKi87@pm.me> * Fix CI build: include bundled google.jks and remove PR trigger The apktool build failed in CI because app/unknown/.../google.jks was excluded by the *.jks gitignore rule. Whitelist app-bundled JKS files and commit the missing resource. Also remove the redundant pull_request workflow trigger. Co-authored-by: KaKi87 <KaKi87@pm.me> * Change package ID to com.github.kaki87.soulbrowser Rename the application ID so the rebuilt APK can be installed alongside the original Soul Browser from Google Play. - Update AndroidManifest package, permissions, providers, and actions - Update R class references in smali (com/github/kaki87/soulbrowser/R) - Update shortcuts.xml targetPackage - Rename app label to "Soul Rebuild" for easy identification Co-authored-by: KaKi87 <KaKi87@pm.me> * Fix install compatibility: remove split APK metadata and bundle native libs The rebuilt APK still declared requiredSplitTypes and Play Store split metadata, causing Android to reject standalone installs as incompatible. - Remove requiredSplitTypes and split-related manifest meta-data - Merge native libs from all ABI splits with uncompressed storage - Page-align before signing for extractNativeLibs=false - Add .so to apktool doNotCompress list Co-authored-by: KaKi87 <KaKi87@pm.me> * Fix install failure: use apksigner v2/v3 and bundle arm64 native libs Target SDK 36 requires APK Signature Scheme v2+, but jarsigner only produces v1 signatures, causing Android to reject the install. - Sign with apksigner (v1+v2+v3) instead of jarsigner - Add arm64-v8a native libraries from universal Soul Browser 1.4.79 - Set extractNativeLibs=true for reliable sideload installs - Commit stable debug keystore for consistent signatures across builds Co-authored-by: KaKi87 <KaKi87@pm.me> * Add committed debug keystore for consistent APK signatures Co-authored-by: KaKi87 <KaKi87@pm.me> * Fix startup crash: use original classes2.dex desugar libraries Apktool recompiles smali_classes2 into a broken classes2.dex, causing ClassNotFoundException for j$.com.android.tools.r8.a at ML Kit init. Inject the original classes2.dex (Java 8+ desugar libs) after apktool build instead of using the recompiled version. Co-authored-by: KaKi87 <KaKi87@pm.me> * Fix missing drawable resources from density split APKs The base APK is an app bundle module; density-specific drawables like seek_thumb_nor_b live in config.xhdpi.apk and were missing after rebuild, causing Resources$NotFoundException at runtime. - Merge non-9-patch resources from split APKs before apktool build - Sync public.xml IDs from R smali only when backing files exist - Add 713 density-specific resource IDs to public.xml Co-authored-by: KaKi87 <KaKi87@pm.me> --------- Co-authored-by: Cursor Agent <cursoragent@cursor.com>
251 lines
4.9 KiB
Smali
251 lines
4.9 KiB
Smali
.class Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;
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.super Ljava/lang/Object;
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.source "SourceFile"
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# interfaces
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.implements Lcom/caverock/androidsvg/SVG$PathInterface;
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# annotations
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.annotation system Ldalvik/annotation/EnclosingClass;
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value = Lcom/caverock/androidsvg/SVGAndroidRenderer;
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.end annotation
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.annotation system Ldalvik/annotation/InnerClass;
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accessFlags = 0x1
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name = "PathConverter"
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.end annotation
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# instance fields
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.field public final a:Landroid/graphics/Path;
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.field public b:F
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.field public c:F
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# direct methods
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.method public constructor <init>(Lcom/caverock/androidsvg/SVG$PathDefinition;)V
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.locals 1
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.line 1
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invoke-direct {p0}, Ljava/lang/Object;-><init>()V
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.line 2
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.line 3
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.line 4
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new-instance v0, Landroid/graphics/Path;
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.line 5
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.line 6
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invoke-direct {v0}, Landroid/graphics/Path;-><init>()V
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.line 7
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.line 8
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.line 9
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iput-object v0, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->a:Landroid/graphics/Path;
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.line 10
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.line 11
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if-nez p1, :cond_0
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.line 12
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.line 13
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return-void
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.line 14
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:cond_0
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invoke-virtual {p1, p0}, Lcom/caverock/androidsvg/SVG$PathDefinition;->h(Lcom/caverock/androidsvg/SVG$PathInterface;)V
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.line 15
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.line 16
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.line 17
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return-void
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.end method
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# virtual methods
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.method public final a(FFFF)V
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.locals 1
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.line 1
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iget-object v0, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->a:Landroid/graphics/Path;
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.line 2
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.line 3
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invoke-virtual {v0, p1, p2, p3, p4}, Landroid/graphics/Path;->quadTo(FFFF)V
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.line 4
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.line 5
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.line 6
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iput p3, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->b:F
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.line 7
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.line 8
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iput p4, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->c:F
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.line 9
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.line 10
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return-void
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.end method
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.method public final b(FF)V
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.locals 1
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.line 1
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iget-object v0, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->a:Landroid/graphics/Path;
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.line 2
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.line 3
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invoke-virtual {v0, p1, p2}, Landroid/graphics/Path;->moveTo(FF)V
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.line 4
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.line 5
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.line 6
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iput p1, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->b:F
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.line 7
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.line 8
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iput p2, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->c:F
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.line 9
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.line 10
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return-void
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.end method
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.method public final c(FFFFFF)V
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.locals 7
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.line 1
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iget-object v0, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->a:Landroid/graphics/Path;
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.line 2
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.line 3
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move v1, p1
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.line 4
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move v2, p2
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.line 5
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move v3, p3
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.line 6
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move v4, p4
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.line 7
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move v5, p5
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.line 8
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move v6, p6
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.line 9
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invoke-virtual/range {v0 .. v6}, Landroid/graphics/Path;->cubicTo(FFFFFF)V
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.line 10
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.line 11
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.line 12
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iput v5, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->b:F
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.line 13
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.line 14
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iput v6, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->c:F
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.line 15
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.line 16
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return-void
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.end method
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.method public final close()V
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.locals 1
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.line 1
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iget-object v0, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->a:Landroid/graphics/Path;
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.line 2
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.line 3
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invoke-virtual {v0}, Landroid/graphics/Path;->close()V
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.line 4
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.line 5
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.line 6
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return-void
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.end method
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.method public final d(FFFZZFF)V
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.locals 10
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.line 1
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iget v0, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->b:F
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.line 2
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.line 3
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iget v1, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->c:F
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.line 4
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.line 5
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move-object v9, p0
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.line 6
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move v2, p1
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.line 7
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move v3, p2
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.line 8
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move v4, p3
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.line 9
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move v5, p4
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.line 10
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move v6, p5
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.line 11
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move/from16 v7, p6
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.line 12
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.line 13
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move/from16 v8, p7
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.line 14
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.line 15
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invoke-static/range {v0 .. v9}, Lcom/caverock/androidsvg/SVGAndroidRenderer;->a(FFFFFZZFFLcom/caverock/androidsvg/SVG$PathInterface;)V
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.line 16
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.line 17
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.line 18
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iput v7, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->b:F
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.line 19
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.line 20
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iput v8, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->c:F
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.line 21
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.line 22
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return-void
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.end method
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.method public final e(FF)V
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.locals 1
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.line 1
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iget-object v0, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->a:Landroid/graphics/Path;
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.line 2
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.line 3
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invoke-virtual {v0, p1, p2}, Landroid/graphics/Path;->lineTo(FF)V
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.line 4
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.line 5
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.line 6
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iput p1, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->b:F
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.line 7
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.line 8
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iput p2, p0, Lcom/caverock/androidsvg/SVGAndroidRenderer$PathConverter;->c:F
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.line 9
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.line 10
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return-void
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.end method
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