soul-browser/app/smali_classes3/com/google/android/material/shadow/ShadowRenderer.smali
KaKi87 550ddb0413
Decompile and recreate Soul Browser v1.4.85 with APK CI builds (#1)
* Decompile and recreate Soul Browser v1.4.85 with APK CI builds

Co-authored-by: KaKi87 <KaKi87@pm.me>

* Fix CI build: include bundled google.jks and remove PR trigger

The apktool build failed in CI because app/unknown/.../google.jks was
excluded by the *.jks gitignore rule. Whitelist app-bundled JKS files
and commit the missing resource.

Also remove the redundant pull_request workflow trigger.

Co-authored-by: KaKi87 <KaKi87@pm.me>

* Change package ID to com.github.kaki87.soulbrowser

Rename the application ID so the rebuilt APK can be installed
alongside the original Soul Browser from Google Play.

- Update AndroidManifest package, permissions, providers, and actions
- Update R class references in smali (com/github/kaki87/soulbrowser/R)
- Update shortcuts.xml targetPackage
- Rename app label to "Soul Rebuild" for easy identification

Co-authored-by: KaKi87 <KaKi87@pm.me>

* Fix install compatibility: remove split APK metadata and bundle native libs

The rebuilt APK still declared requiredSplitTypes and Play Store split
metadata, causing Android to reject standalone installs as incompatible.

- Remove requiredSplitTypes and split-related manifest meta-data
- Merge native libs from all ABI splits with uncompressed storage
- Page-align before signing for extractNativeLibs=false
- Add .so to apktool doNotCompress list

Co-authored-by: KaKi87 <KaKi87@pm.me>

* Fix install failure: use apksigner v2/v3 and bundle arm64 native libs

Target SDK 36 requires APK Signature Scheme v2+, but jarsigner only
produces v1 signatures, causing Android to reject the install.

- Sign with apksigner (v1+v2+v3) instead of jarsigner
- Add arm64-v8a native libraries from universal Soul Browser 1.4.79
- Set extractNativeLibs=true for reliable sideload installs
- Commit stable debug keystore for consistent signatures across builds

Co-authored-by: KaKi87 <KaKi87@pm.me>

* Add committed debug keystore for consistent APK signatures

Co-authored-by: KaKi87 <KaKi87@pm.me>

* Fix startup crash: use original classes2.dex desugar libraries

Apktool recompiles smali_classes2 into a broken classes2.dex, causing
ClassNotFoundException for j$.com.android.tools.r8.a at ML Kit init.

Inject the original classes2.dex (Java 8+ desugar libs) after apktool
build instead of using the recompiled version.

Co-authored-by: KaKi87 <KaKi87@pm.me>

* Fix missing drawable resources from density split APKs

The base APK is an app bundle module; density-specific drawables like
seek_thumb_nor_b live in config.xhdpi.apk and were missing after rebuild,
causing Resources$NotFoundException at runtime.

- Merge non-9-patch resources from split APKs before apktool build
- Sync public.xml IDs from R smali only when backing files exist
- Add 713 density-specific resource IDs to public.xml

Co-authored-by: KaKi87 <KaKi87@pm.me>

---------

Co-authored-by: Cursor Agent <cursoragent@cursor.com>
2026-08-10 16:07:14 +02:00

801 lines
15 KiB
Smali

.class public Lcom/google/android/material/shadow/ShadowRenderer;
.super Ljava/lang/Object;
.source "SourceFile"
# annotations
.annotation build Landroidx/annotation/RestrictTo;
.end annotation
# static fields
.field public static final i:[I
.field public static final j:[F
.field public static final k:[I
.field public static final l:[F
# instance fields
.field public final a:Landroid/graphics/Paint;
.field public final b:Landroid/graphics/Paint;
.field public final c:Landroid/graphics/Paint;
.field public d:I
.field public e:I
.field public f:I
.field public final g:Landroid/graphics/Path;
.field public final h:Landroid/graphics/Paint;
# direct methods
.method static constructor <clinit>()V
.locals 2
.line 1
const/4 v0, 0x3
.line 2
new-array v1, v0, [I
.line 3
.line 4
sput-object v1, Lcom/google/android/material/shadow/ShadowRenderer;->i:[I
.line 5
.line 6
new-array v0, v0, [F
.line 7
.line 8
fill-array-data v0, :array_0
.line 9
.line 10
.line 11
sput-object v0, Lcom/google/android/material/shadow/ShadowRenderer;->j:[F
.line 12
.line 13
const/4 v0, 0x4
.line 14
new-array v1, v0, [I
.line 15
.line 16
sput-object v1, Lcom/google/android/material/shadow/ShadowRenderer;->k:[I
.line 17
.line 18
new-array v0, v0, [F
.line 19
.line 20
fill-array-data v0, :array_1
.line 21
.line 22
.line 23
sput-object v0, Lcom/google/android/material/shadow/ShadowRenderer;->l:[F
.line 24
.line 25
return-void
.line 26
nop
.line 27
:array_0
.array-data 4
0x0
0x3f000000 # 0.5f
0x3f800000 # 1.0f
.end array-data
.line 28
.line 29
.line 30
.line 31
.line 32
.line 33
.line 34
.line 35
.line 36
.line 37
:array_1
.array-data 4
0x0
0x0
0x3f000000 # 0.5f
0x3f800000 # 1.0f
.end array-data
.end method
.method public constructor <init>()V
.locals 2
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
.line 2
.line 3
.line 4
new-instance v0, Landroid/graphics/Path;
.line 5
.line 6
invoke-direct {v0}, Landroid/graphics/Path;-><init>()V
.line 7
.line 8
.line 9
iput-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->g:Landroid/graphics/Path;
.line 10
.line 11
new-instance v0, Landroid/graphics/Paint;
.line 12
.line 13
invoke-direct {v0}, Landroid/graphics/Paint;-><init>()V
.line 14
.line 15
.line 16
iput-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->h:Landroid/graphics/Paint;
.line 17
.line 18
new-instance v1, Landroid/graphics/Paint;
.line 19
.line 20
invoke-direct {v1}, Landroid/graphics/Paint;-><init>()V
.line 21
.line 22
.line 23
iput-object v1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->a:Landroid/graphics/Paint;
.line 24
.line 25
const/high16 v1, -0x1000000
.line 26
.line 27
invoke-virtual {p0, v1}, Lcom/google/android/material/shadow/ShadowRenderer;->c(I)V
.line 28
.line 29
.line 30
const/4 v1, 0x0
.line 31
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setColor(I)V
.line 32
.line 33
.line 34
new-instance v0, Landroid/graphics/Paint;
.line 35
.line 36
const/4 v1, 0x4
.line 37
invoke-direct {v0, v1}, Landroid/graphics/Paint;-><init>(I)V
.line 38
.line 39
.line 40
iput-object v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->b:Landroid/graphics/Paint;
.line 41
.line 42
sget-object v1, Landroid/graphics/Paint$Style;->FILL:Landroid/graphics/Paint$Style;
.line 43
.line 44
invoke-virtual {v0, v1}, Landroid/graphics/Paint;->setStyle(Landroid/graphics/Paint$Style;)V
.line 45
.line 46
.line 47
new-instance v1, Landroid/graphics/Paint;
.line 48
.line 49
invoke-direct {v1, v0}, Landroid/graphics/Paint;-><init>(Landroid/graphics/Paint;)V
.line 50
.line 51
.line 52
iput-object v1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->c:Landroid/graphics/Paint;
.line 53
.line 54
return-void
.end method
# virtual methods
.method public final a(Landroid/graphics/Canvas;Landroid/graphics/Matrix;Landroid/graphics/RectF;IFF)V
.locals 18
.line 1
move-object/from16 v0, p0
.line 2
.line 3
move-object/from16 v1, p1
.line 4
.line 5
move-object/from16 v2, p3
.line 6
.line 7
move/from16 v3, p4
.line 8
.line 9
move/from16 v4, p6
.line 10
.line 11
const/4 v5, 0x0
.line 12
cmpg-float v6, v4, v5
.line 13
.line 14
const/4 v7, 0x1
.line 15
const/4 v8, 0x0
.line 16
if-gez v6, :cond_0
.line 17
.line 18
move v6, v7
.line 19
goto :goto_0
.line 20
:cond_0
move v6, v8
.line 21
:goto_0
const/4 v9, 0x3
.line 22
const/4 v10, 0x2
.line 23
sget-object v15, Lcom/google/android/material/shadow/ShadowRenderer;->k:[I
.line 24
.line 25
iget-object v11, v0, Lcom/google/android/material/shadow/ShadowRenderer;->g:Landroid/graphics/Path;
.line 26
.line 27
if-eqz v6, :cond_1
.line 28
.line 29
aput v8, v15, v8
.line 30
.line 31
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->f:I
.line 32
.line 33
aput v8, v15, v7
.line 34
.line 35
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->e:I
.line 36
.line 37
aput v8, v15, v10
.line 38
.line 39
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->d:I
.line 40
.line 41
aput v8, v15, v9
.line 42
.line 43
move/from16 v12, p5
.line 44
.line 45
goto :goto_1
.line 46
:cond_1
invoke-virtual {v11}, Landroid/graphics/Path;->rewind()V
.line 47
.line 48
.line 49
invoke-virtual {v2}, Landroid/graphics/RectF;->centerX()F
.line 50
.line 51
.line 52
move-result v12
.line 53
invoke-virtual {v2}, Landroid/graphics/RectF;->centerY()F
.line 54
.line 55
.line 56
move-result v13
.line 57
invoke-virtual {v11, v12, v13}, Landroid/graphics/Path;->moveTo(FF)V
.line 58
.line 59
.line 60
move/from16 v12, p5
.line 61
.line 62
invoke-virtual {v11, v2, v12, v4}, Landroid/graphics/Path;->arcTo(Landroid/graphics/RectF;FF)V
.line 63
.line 64
.line 65
invoke-virtual {v11}, Landroid/graphics/Path;->close()V
.line 66
.line 67
.line 68
neg-int v13, v3
.line 69
int-to-float v13, v13
.line 70
invoke-virtual {v2, v13, v13}, Landroid/graphics/RectF;->inset(FF)V
.line 71
.line 72
.line 73
aput v8, v15, v8
.line 74
.line 75
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->d:I
.line 76
.line 77
aput v8, v15, v7
.line 78
.line 79
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->e:I
.line 80
.line 81
aput v8, v15, v10
.line 82
.line 83
iget v8, v0, Lcom/google/android/material/shadow/ShadowRenderer;->f:I
.line 84
.line 85
aput v8, v15, v9
.line 86
.line 87
:goto_1
invoke-virtual {v2}, Landroid/graphics/RectF;->width()F
.line 88
.line 89
.line 90
move-result v8
.line 91
const/high16 v9, 0x40000000 # 2.0f
.line 92
.line 93
div-float v14, v8, v9
.line 94
.line 95
cmpg-float v5, v14, v5
.line 96
.line 97
if-gtz v5, :cond_2
.line 98
.line 99
return-void
.line 100
:cond_2
int-to-float v3, v3
.line 101
div-float/2addr v3, v14
.line 102
const/high16 v5, 0x3f800000 # 1.0f
.line 103
.line 104
sub-float v3, v5, v3
.line 105
.line 106
sub-float v8, v5, v3
.line 107
.line 108
div-float/2addr v8, v9
.line 109
add-float/2addr v8, v3
.line 110
sget-object v16, Lcom/google/android/material/shadow/ShadowRenderer;->l:[F
.line 111
.line 112
aput v3, v16, v7
.line 113
.line 114
aput v8, v16, v10
.line 115
.line 116
move-object v3, v11
.line 117
new-instance v11, Landroid/graphics/RadialGradient;
.line 118
.line 119
invoke-virtual {v2}, Landroid/graphics/RectF;->centerX()F
.line 120
.line 121
.line 122
move-result v12
.line 123
invoke-virtual {v2}, Landroid/graphics/RectF;->centerY()F
.line 124
.line 125
.line 126
move-result v13
.line 127
sget-object v17, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
.line 128
.line 129
invoke-direct/range {v11 .. v17}, Landroid/graphics/RadialGradient;-><init>(FFF[I[FLandroid/graphics/Shader$TileMode;)V
.line 130
.line 131
.line 132
move v7, v6
.line 133
iget-object v6, v0, Lcom/google/android/material/shadow/ShadowRenderer;->b:Landroid/graphics/Paint;
.line 134
.line 135
invoke-virtual {v6, v11}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 136
.line 137
.line 138
invoke-virtual {v1}, Landroid/graphics/Canvas;->save()I
.line 139
.line 140
.line 141
invoke-virtual/range {p1 .. p2}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V
.line 142
.line 143
.line 144
invoke-virtual {v2}, Landroid/graphics/RectF;->height()F
.line 145
.line 146
.line 147
move-result v8
.line 148
invoke-virtual {v2}, Landroid/graphics/RectF;->width()F
.line 149
.line 150
.line 151
move-result v9
.line 152
div-float/2addr v8, v9
.line 153
invoke-virtual {v1, v5, v8}, Landroid/graphics/Canvas;->scale(FF)V
.line 154
.line 155
.line 156
if-nez v7, :cond_3
.line 157
.line 158
sget-object v5, Landroid/graphics/Region$Op;->DIFFERENCE:Landroid/graphics/Region$Op;
.line 159
.line 160
invoke-virtual {v1, v3, v5}, Landroid/graphics/Canvas;->clipPath(Landroid/graphics/Path;Landroid/graphics/Region$Op;)Z
.line 161
.line 162
.line 163
iget-object v5, v0, Lcom/google/android/material/shadow/ShadowRenderer;->h:Landroid/graphics/Paint;
.line 164
.line 165
invoke-virtual {v1, v3, v5}, Landroid/graphics/Canvas;->drawPath(Landroid/graphics/Path;Landroid/graphics/Paint;)V
.line 166
.line 167
.line 168
:cond_3
const/4 v5, 0x1
.line 169
move/from16 v3, p5
.line 170
.line 171
invoke-virtual/range {v1 .. v6}, Landroid/graphics/Canvas;->drawArc(Landroid/graphics/RectF;FFZLandroid/graphics/Paint;)V
.line 172
.line 173
.line 174
invoke-virtual/range {p1 .. p1}, Landroid/graphics/Canvas;->restore()V
.line 175
.line 176
.line 177
return-void
.end method
.method public final b(Landroid/graphics/Canvas;Landroid/graphics/Matrix;Landroid/graphics/RectF;I)V
.locals 9
.line 1
iget v0, p3, Landroid/graphics/RectF;->bottom:F
.line 2
.line 3
int-to-float v1, p4
.line 4
add-float/2addr v0, v1
.line 5
iput v0, p3, Landroid/graphics/RectF;->bottom:F
.line 6
.line 7
neg-int p4, p4
.line 8
int-to-float p4, p4
.line 9
const/4 v0, 0x0
.line 10
invoke-virtual {p3, v0, p4}, Landroid/graphics/RectF;->offset(FF)V
.line 11
.line 12
.line 13
const/4 p4, 0x0
.line 14
iget v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->f:I
.line 15
.line 16
sget-object v6, Lcom/google/android/material/shadow/ShadowRenderer;->i:[I
.line 17
.line 18
aput v0, v6, p4
.line 19
.line 20
const/4 p4, 0x1
.line 21
iget v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->e:I
.line 22
.line 23
aput v0, v6, p4
.line 24
.line 25
const/4 p4, 0x2
.line 26
iget v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->d:I
.line 27
.line 28
aput v0, v6, p4
.line 29
.line 30
new-instance v1, Landroid/graphics/LinearGradient;
.line 31
.line 32
iget v2, p3, Landroid/graphics/RectF;->left:F
.line 33
.line 34
iget v3, p3, Landroid/graphics/RectF;->top:F
.line 35
.line 36
iget v5, p3, Landroid/graphics/RectF;->bottom:F
.line 37
.line 38
sget-object v7, Lcom/google/android/material/shadow/ShadowRenderer;->j:[F
.line 39
.line 40
sget-object v8, Landroid/graphics/Shader$TileMode;->CLAMP:Landroid/graphics/Shader$TileMode;
.line 41
.line 42
move v4, v2
.line 43
invoke-direct/range {v1 .. v8}, Landroid/graphics/LinearGradient;-><init>(FFFF[I[FLandroid/graphics/Shader$TileMode;)V
.line 44
.line 45
.line 46
iget-object p4, p0, Lcom/google/android/material/shadow/ShadowRenderer;->c:Landroid/graphics/Paint;
.line 47
.line 48
invoke-virtual {p4, v1}, Landroid/graphics/Paint;->setShader(Landroid/graphics/Shader;)Landroid/graphics/Shader;
.line 49
.line 50
.line 51
invoke-virtual {p1}, Landroid/graphics/Canvas;->save()I
.line 52
.line 53
.line 54
invoke-virtual {p1, p2}, Landroid/graphics/Canvas;->concat(Landroid/graphics/Matrix;)V
.line 55
.line 56
.line 57
invoke-virtual {p1, p3, p4}, Landroid/graphics/Canvas;->drawRect(Landroid/graphics/RectF;Landroid/graphics/Paint;)V
.line 58
.line 59
.line 60
invoke-virtual {p1}, Landroid/graphics/Canvas;->restore()V
.line 61
.line 62
.line 63
return-void
.end method
.method public final c(I)V
.locals 1
.line 1
const/16 v0, 0x44
.line 2
.line 3
invoke-static {p1, v0}, Landroidx/core/graphics/ColorUtils;->l(II)I
.line 4
.line 5
.line 6
move-result v0
.line 7
iput v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->d:I
.line 8
.line 9
const/16 v0, 0x14
.line 10
.line 11
invoke-static {p1, v0}, Landroidx/core/graphics/ColorUtils;->l(II)I
.line 12
.line 13
.line 14
move-result v0
.line 15
iput v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->e:I
.line 16
.line 17
const/4 v0, 0x0
.line 18
invoke-static {p1, v0}, Landroidx/core/graphics/ColorUtils;->l(II)I
.line 19
.line 20
.line 21
move-result p1
.line 22
iput p1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->f:I
.line 23
.line 24
iget-object p1, p0, Lcom/google/android/material/shadow/ShadowRenderer;->a:Landroid/graphics/Paint;
.line 25
.line 26
iget v0, p0, Lcom/google/android/material/shadow/ShadowRenderer;->d:I
.line 27
.line 28
invoke-virtual {p1, v0}, Landroid/graphics/Paint;->setColor(I)V
.line 29
.line 30
.line 31
return-void
.end method