sox_ng/FEATURES.in
2025-12-12 04:31:36 +01:00

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The current release handles the following audio file formats:
* Raw files in various binary formats
* Raw textual data
* Amiga 8svx files
* AMR-WB & AMR-NB (with optional libamrwb & libamrnb libraries)
* Apple/SGI AIFF files
** PCM, sowt, A-law, u-law
* SUN .au files
** PCM, u-law, A-law
** G7xx ADPCM files (read only)
** mutant DEC .au files
** NeXT .snd files
* AVR files
* CDDA (Compact Disc Digital Audio format)
* CVS and VMS files (continuous variable slope)
* DSD, DSF, DSDIFF and WSD files
* Grandstream ring-tone files
* GSM files
* Macintosh HCOM files
* HTK files
* LPC-10 files
* Amiga MAUD files
* MP2/MP3 (with optional libmad, libtwolame and libmp3lame libraries)
* Opus files (read only; with optional Opus libraries)
* Ogg Vorbis files (with optional Ogg Vorbis libraries)
* FLAC files (with optional libFLAC)
* IRCAM SoundFile files
* NIST SPHERE files
* CSL NSP audio/bioelectric files
* SDS format
* SoundBlaster .VOC files
* Sounder & Soundtool (DOS) files
* Turtle beach SampleVision files
* Dialogic/OKI ADPCM .VOX files
* Microsoft .WAV files
** PCM, floating point
** u-law, A-law, MS ADPCM, IMA (DMI) ADPCM
** GSM
** RIFX (big endian)
* WavPack files (with optional libwavpack library)
* Yamaha TX-16W sampler files
* Akai MSP2K sampler files
* Psion (palmtop) A-law WVE files and Record voice notes
* Maxis XA Audio files
** EA ADPCM (read support only, for now)
* Pseudo formats that allow direct playing/recording from audio devices
* The "null" pseudo-file that reads and writes from/to nowhere
and if the `ffmpeg' program is installed it automatically reads:
* 3GP/3GPP files
* Audible Audiobook files
* AAC Advanced Audio Coding files
* AC3 Dolby Digital files
* ACT files (G729A speech compression)
* CRI ADX files
* Advanced / Active Streaming Format ASF files
* APTX Audio Processing Technology for Bluetooth files
* Argonaut Games ASF files
* AST Audio stream files
* AVI Audio Video Interleaved files
* DFPWM1a files
* DTS Digital Theatre System files
* Electronic Arts Multimedia files
* Enhanced AC-3 Audio files
* GXF General eXchange Format files
* Lego Mindstorms RSO files
* LOAS AudioSyncStream files
* Loki SDL MJPEG files
* M4A MPEG-4 Audio files
* M4V/MP4 MPEG-4 Video files
* Macromedia Flash Video files
* Meridian Lossless Packing
* Monkey's Audio (APE) files
* MPEG-1 Program Stream files
* MPEG-2 Transport Stream files
* NUT audio files
* Ogg Speex files
* Ogg FLAC files
* RealAudio files
* RealMedia files
* SBC files
* Simon & Schuster Interactive KVAG files
* Sony PS2 VAG files
* S/PDIF (IEC 61937) files
* True Audio TTA files
* Unisoft Rayman 2 APM files
* Westwood Studios Audio files
* Windows Media Audio files
* Windows Television files
The audio effects/tools included in this release are as follows:
* Tone/filter effects
** allpass: RBJ all-pass biquad IIR filter
** bandpass: RBJ band-pass biquad IIR filter
** bandreject: RBJ band-reject biquad IIR filter
** band: SPKit resonator band-pass IIR filter
** bass: Tone control: RBJ shelving biquad IIR filter
** dolbyb: Noise reduction encoding and decoding
** equalizer: RBJ peaking equalisation biquad IIR filter
** firfit: FFT convolution FIR filter using given freq. response (W.I.P.)
** highpass: High-pass filter: Single pole or RBJ biquad IIR
** hilbert: Hilbert transform filter (90 degrees phase shift)
** lowpass: Low-pass filter: single pole or RBJ biquad IIR
** sinc: Sinc-windowed low/high-pass/band-pass/reject FIR
** speexdsp: Automatic gain control, denoise and dereverb
** treble: Tone control: RBJ shelving biquad IIR filter
* Production effects
** chorus: Make a single instrument sound like many
** delay: Delay one or more channels
** echo: Add an echo
** echos: Add a sequence of echos
** flanger: Stereo flanger
** overdrive: Non-linear distortion
** phaser: Phase shifter
** repeat: Loop the audio a number of times
** reverb: Add reverberation
** reverse: Reverse the audio (to search for Satanic messages ;-)
** saturation: Soft clipping effects from subtle warmth to crunchy fuzz
** tremolo: Sinusoidal volume modulation
* Volume/level effects
** compand: Signal level compression/expansion/limiting
** contrast: Phase contrast volume enhancement
** dcshift: Apply or remove DC offset
** fade: Apply a fade-in and/or fade-out to the audio
** gain: Apply gain or attenuation; normalise/equalise/balance/headroom
** loudness: Gain control with ISO 226 loudness compensation
** mcompand: Multi-band compression/expansion/limiting
** norm: Normalise to 0dB (or other)
** softvol: A software volume control that avoids clipping and maybe rises
** vol: Adjust audio volume
* Editing effects
** pad: Pad (usually) the ends of the audio with silence
** silence: Remove portions of silence from the audio
** splice: Perform the equivalent of a cross-faded tape splice
** trim: Cuts portions out of the audio
** vad: Voice activity detector
* Mixing effects
** channels: Auto mix or duplicate to change number of channels
** remix: Produce arbitrarily mixed output channels
** swap: Swap pairs of channels
* Pitch/tempo effects
** bend: Bend pitch at given times without changing tempo
** pitch: Adjust pitch (= key) without changing tempo
** speed: Adjust pitch & tempo together
** stretch: Adjust tempo without changing pitch (simple alg.)
** tempo: Adjust tempo without changing pitch (WSOLA alg.)
* Mastering effects
** dither: Add dither noise to increase quantisation SNR
** rate: Change audio sampling rate
* Specialised filters/mixers
** centercut: A "vocal cut" filter giving left, right and center separately
** deemph: ISO 908 CD de-emphasis (shelving) IIR filter
** dop: DSD over PCM, packing 1-bit samples into 24-bit ones
** earwax: Process CD audio to best effect for headphone use
** noisered: Filter out noise from the audio
** oops: Out Of Phase Stereo (or `Karaoke') effect
** riaa: RIAA vinyl playback equalisation
** sdm: Sigma-Delta Modulation for Direct Stream Digital format
* Analysis `effects'
** noiseprof: Produce a DFT profile of the audio (use with noisered)
** spectrogram: graph signal level vs. frequency & time (needs `libpng')
** stat: Enumerate audio peak & RMS levels, approx. freq., etc.
** stats: Multichannel aware `stat'
* Miscellaneous effects
** ladspa: Apply LADSPA plug-in effects e.g. CMT (Computer Music Toolkit)
** synth: Synthesise/modulate audio tones or noise signals
* Pseudo effects
** newfile: Create a new output file when an effects chain ends.
** restart: Restart 1st effects chain when multiple chains exist.
* Low-level signal processing effects
** biquad: 2nd-order IIR filter using externally provided coefficients
** downsample: Reduce sample rate by discarding samples
** fir: FFT convolution FIR filter using externally provided coefficients
** upsample: Increase sample rate by zero stuffing
Multiple audio files can be combined (and then further processed with
effects) using any one of the following combiner methods:
* concatenate
* merge: E.g. two mono files to one stereo file
* mix
* mix-power: Mix to equal power
* multiply
* sequence: For playing multiple audio files/streams