Add glossary methods #4
3 changed files with 111 additions and 2 deletions
22
README.md
22
README.md
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@ -30,7 +30,7 @@ sudo sysctl -w kernel.unprivileged_userns_clone=1
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### Usage
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```js
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const { translate, getSupportedLanguages, quit } = require('deepl-scraper');
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const { translate, getSupportedLanguages, setGlossary, quit } = require('deepl-scraper');
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translate(sentence, source, target).then(console.log).catch(console.error);
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```
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@ -87,6 +87,26 @@ getSupportedLanguages().then(console.log);
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```
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### Glossary
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DeepL allows you to define a glossary, so you can add your own words in the translation or influence the words DeepL is choosing.
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You can add new words in the glossary using:
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```js
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setGlossary({
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channel: 'salon'
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}, 'EN', 'FR');
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```
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Once a word is added, you can update it by calling the function again:
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```js
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setGlossary({
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channel: 'test'
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}, 'EN', 'FR');
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```
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Note: at this time, the only way to reset the glossary is to quit the browser.
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#### Quitting
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Since this module uses a headless browser, it won't quit as long as your main script is ronning or until you quit it using the following code :
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61
index.js
61
index.js
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@ -83,6 +83,67 @@ module.exports = {
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page.close().catch(() => {});
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return _res;
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},
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clearGlossary: async () => {
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const glossaryButton = `.lmt__glossary_onOffSwitch_label`;
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const page = await getNewPage();
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await page.goto(homepage);
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await page.waitForSelector(glossaryButton, { visible: true });
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await page.click(glossaryButton);
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await page.evaluate(() => {
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Array.from(document.querySelectorAll('button[dl-test=glossary-entry-delete-button]')).forEach((element) => {
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element.click();
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});
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});
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const sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms));
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await sleep(1000);
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},
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setGlossary: async (glossary, sourceLanguage, targetLanguage) => {
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const
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glossaryButton = `.lmt__glossary_onOffSwitch_label`,
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langSelect = `.lmt__glossary_newEntry_langButton`,
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sourceGlossaryInput = `.lmt__glossary_newEntry_inputSource`,
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targetGlossaryInput = `.lmt__glossary_newEntry_inputTarget`,
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glossaryAddButton = `.lmt__glossary_acceptButton`;
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const page = await getNewPage();
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await page.goto(homepage);
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await page.waitForSelector(glossaryButton, { visible: true });
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await page.click(glossaryButton);
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await page.waitForSelector(langSelect, { visible: true });
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await page.click(langSelect);
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try {
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await page.evaluate(({
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sourceLanguage,
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targetLanguage
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}) => {
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const langButtons = Array.from(document.querySelectorAll('button[dl-test=glossary-newentry-lang-dropdown-option]'));
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const button = langButtons.find((btn) => {
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const childrens = Array.from(Array.from(btn.children)[1].children);
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const buttonSourceLanguage = childrens[0].textContent;
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const buttonTargetLanguage = childrens[2].textContent;
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return buttonSourceLanguage === sourceLanguage && buttonTargetLanguage === targetLanguage;
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});
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button.click();
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}, {
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sourceLanguage,
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targetLanguage
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});
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}
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catch(_){
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console.error(_)
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throw new Error('UNSUPPORTED_GLOSSARY_LANGUAGE');
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}
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await page.waitForSelector(sourceGlossaryInput, { visible: true });
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const words = Object.keys(glossary);
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for (let word of words) {
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await page.type(sourceGlossaryInput, word);
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await page.type(targetGlossaryInput, glossary[word]);
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await page.click(glossaryAddButton);
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}
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page.close().catch(() => {});
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},
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quit: async () => {
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if(browser)
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await browser.close();
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30
test.js
30
test.js
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@ -6,7 +6,7 @@
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consola = require('consola'),
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axios = require('axios');
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const { getSupportedLanguages, translate, quit } = require('.');
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const { getSupportedLanguages, translate, quit, setGlossary, clearGlossary } = require('.');
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const eventCount = {
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total: 0,
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@ -55,6 +55,34 @@
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return error('Target languages are invalid');
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consola.info('Testing glossary');
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await setGlossary({
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cat: 'poney'
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}, 'EN', 'FR');
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const result = await translate('I love my cat!', 'en', 'fr-FR');
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if(result.target.translation.includes('poney'))
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success('Glossary is working');
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else
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return error('Glossary is not working');
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consola.info('Testing clear glossary');
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await clearGlossary();
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if(!result.target.translation.includes('poney'))
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success('Clear glossary is working');
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else
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return error('Clear glossary is not working');
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consola.info('Downloading pangrams');
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let pangrams;
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